AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games in Italy Q2 2021
In Q2 2021, the top 5 entertainment mascot games in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. Data provided by Sensor Tower reveals detailed insights.
In Q2 2021, several entertainment mascot games stood out in Italy. Here’s a closer look at their performance trends in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw fluctuating weekly revenue, peaking at approximately $4.4K at the end of March and maintaining around $3.5K to $3.9K towards the end of June. Weekly downloads varied significantly, starting with 1.2K at the end of March, peaking mid-April with 1.9K, and then dropping to 666 by the end of June. Weekly active users also fluctuated, starting with 29.7K at the end of March, peaking at 30.5K in mid-May, and ending at 27.3K in late June.
Crash Bandicoot: On the Run! by King showed a steep decline in weekly revenue from $15.1K at the end of March to $854 by the end of June. Weekly downloads also saw a sharp decrease from 158.5K to 10.3K over the same period. The game’s weekly active users fell from 882.7K at the end of March to 115.2K by the end of June.
Disney Emoji Blitz Game by Jam City, Inc. experienced relatively stable weekly revenue, ranging from $1.2K to $1.9K, with a peak of $1.9K at the end of May. Weekly downloads started at 2.7K at the end of March and dropped to 436 by the end of June. Weekly active users showed a decline from 5.9K to 3.7K over the quarter.
Angry Birds Match 3 also from Rovio Entertainment Oyj, had modest weekly revenue, peaking at $1.3K in early May and stabilizing around $913 by the end of June. Weekly downloads were low throughout the quarter, reaching a maximum of 38 by the end of June. Active users remained relatively stable, starting at 107 and ending at 76.
Sonic Forces: Run Battle Game by SEGA saw a steady increase in weekly revenue, peaking at $1.2K in late June. Weekly downloads ranged from 4.9K to 7K, peaking in mid-May. The game maintained a stable number of weekly active users, starting at 64.4K and ending at 65K.
These trends provide valuable insights into the performance of top entertainment mascot games in Italy during Q2 2021. For more detailed analytics and insights, visit Sensor Tower.